Project Torque

Thursday, February 28, 2008

Get Ready for some F1 Racing, MMG Style!

The time of reckoning has come. The time is nigh when we all will turn our heads to rFactorcentral and see what we have been waiting for...The release of MMG's F1 2007 Mod Full Version v1.0.

Close the door to your computer room, lock it so your wife and kids can't get in and bug you, shut the curtains, remove the phone from the plug, be sure to have your year worth of supplies to sustain you for that long. Then begin counting down to the mod release, refreshing the page every 5 seconds, wondering when the hell it will be posted, swearing, creating new swear words the world has never heard before, waiting impatiently for the mod, and as it appears, you quickly click on it and begin downloading only to have your net or power go off. NOOOOOOOOOOOOOOOOO. That will be sound the world will hear united throughout earth, the first sound from earth to be heard in space. We will witness a new birth of satelites, as computer monitors and desktops become airborn through windows or doors and orbit the earth like satelites. Only to realise that the power cut or net outage lasted a few seconds just enough for you to throw that hissy fit. God, doesn't it feel sooooooo good? What? it doesn't? Oh ok...guess I was wrong...OH RIGHT!!! I have the mod so what do I care? :P What's that? I'm on the hit list of 99% of community members now? LOL Thats hilarious, tell me something I don't know already. HAHAHA

Hey all, I hope you liked my little rendition above, just a little humor before release. I hope you all don't mind :)

Things have been going really well the last few days. Helmets are now done, suits are also 99% done with the last one being finalized. Sounds are being done by Antonio. Unfortunately he won't be able to finish all the individual sounds so for the release we will have an MMG 2007 Base Sound for all teams, which will be to Antonio's normal quality which you have all seen in the 1991 mod. And then as soon as we can after release we will release a sound pack for those who want the seperate sounds. I hope you all will make do with what we have.

All cars and safety car are in game now, which is great, no FPS issues whatsoever which is also great. So things are looking to be a great surprise for the community.

We will have the first five tracks of the season along with working AI from Phil Sousa in the mod. The tracks are used temporarily with permission from the original creators until the MMG tracks are done. However the Barcelona track is the first MMG track you are acquiring, its only a v1.0 and we will be making changes. We will be releasing the MMG Track Pack as soon as we can, however more temporary tracks with the AI fixes will be released used with permission until all of ours are done and our trackpack is released.

We have been working really hard the last week. I have also had to contend with more of these idiotic leaks, having megaupload delete more beta leaks. Its just so fucken stupid people resort to this. Unbelievable really.

The entire group has worked immensely the last week to get everything done, even admins from various certified leagues have stepped up to help with some helmet painting, suit painting, and more. It is great to see the support we're getting from the league admins who have done a fantastic job being apart of MMG.

The mod has had all our love and passion go into it. Everyone who has worked on it. We have done the utmost best we could do with the experience we currently have. We hope you all enjoy it. I would like to thank the entire group that worked so hard, the individuals outside of the group that contributed their work to the mod, and the league admins who did their best to help us finish this in time. Excellent team work and unision guys! I am so proud of all of you.

I would also like to thank the community for their support throughout the development of our mods, this one mainly, through the demo release of the 2007 mod, and through the waiting period from the demo till now for the final release. Most of you have been really great about it all and we are so happy to be able to produce this mod for your enjoyment, we hope you all do enjoy it! Its not long now!

Now lets clear some things up. Some people still hate me and MMG for what they call false promises, or mods not yet being done, some people thinking 1991 and 1994 especially are dead mods. NONE of our mods are dead. Far from it, but let me explain.

It was my failure as the leader of the group (and I hope you know how much it takes for me to say this) to release info of the mods as early as I did. I began with 1994 and 2006 mod (never promised 2005 mod) when we first came to rFactor. We had limited knowledge and at the time were still learning how to mod rfactor. We decided to stop 2006 and give our models to FSOne because we felt it was not worth competing with FSOne at the time, and we wanted to learn more about the game and begin the creation of the 2007 mod before anyone else began it.

We felt most people would prefer a 07 mod as soon as possible, again my failure was to release news too early.

As we progressed through the 07 mod, and learnt so much more about the game, how to do things better, new ways and styles and settings to do things in game to utilize the entire structure of the game, everything rose our experience greatly and it turned a new leaf into MMG. Due to these new finds however, we saw something that was upsetting. The 1994 cars we had made at that point had to all undergo major re-modelling.

Our inexperience in our beginning years on rfactor was what made those cars have problems, and it was our inexperience that made us have to fix them which we're doing at the moment. Whilst the mod has taken a long time to get done, cars are being fixed, they are being worked on, and we're hoping to produce a demo as soon as possible.

We are going back and using the experience we gained, to bring the 1994, 1991, and all other mods we make to the 07 mod quality. I'm sure everyone would prefer the best quality then some shit quality that is buggy in game.

I apologise to the community formally that my releasing of information has kept people waiting for so long. I apologise that the much adorned 1994 mod is still in the waiting. But I assure you that work has not stopped.

In all guys, I'm just a normal 25 year old guy, who loves modding, and loves F1. Its my passion to do this. I know many of you hate me, and I'm sorry that you do. I respect everyone equally and only ask for the selfsame in return. I never mean to offend anyone, and if anyone takes offence from me, I try to resolve the issue. Common guys, I'm just another human being trying to do my best, don't put me down for that. Sighs...there's not much else I can say is there? I just hope that someday all this animosity can go away. I am trying my best. I thank you all for your time, I hope you enjoyed reading todays blog.

Monday, February 25, 2008

Come one, come all to see the big fat liar.

Yep, you guessed it. I am going to start my blog off with a rant. Sighs.

Its not bad enough that I have to hear all the bullshit from dickheads in the community saying things like my group will fail, or I bring false promises, and shit like that, but to take things one step further and leak a beta from a group out of your own personal spite is just fucken plain stupid. Yep, you guessed it folks, the MMG 2.3.1 beta was leaked on Megaupload by yours truly, Danny Davison and Darius Trinka. How nice of them to even boast it on their msn and also post it on some german forums. I had Megaupload remove the link though which is good that they helped, but spending the last three days having to deal with this shit, along with having to check the staff forum to find out which account they used to access the forum, is just fucken wrong. At least today I was able to find out what account they used and removed the priveledges, so I guess they won't be too happy, oh boo hoo fucken hoo to them. If anyone thinks I am going to be detered from running this group by a bunch of fucken morons, you got another thing coming. I have seen a lot in my day as a mod group leader, nothing deters me.

But it did fucken annoy me, having only a week left till release of the 07 mod, I had to spend three fucken days fixing that bullshit instead of working on the mod. Thankfully however, the mod is still progressing great and is still on time, with some added features we didn't expect to be ready in time. But I will go through those below.

You know. I've been called many things in my time. First I was called a nutcase because I said I would attempt the creation of the 1950 - 2000 mod when it first began, and then the last year always advanced with each year.

I was called many names over the years, and people believed the vision to be impossible.

The vision may seem impossible, but in reality, its only impossible to those who don't want to undertake the tast to make it happen and share the same vision. A vision like this is wanted by any REAL F1 fan, and being a REAL F1 fan, I thought I'd muster the courage to attempt it. Instead, I've been abused and flamed because of trying to attempt such.

MMG is now readying the release of its first mod without problems from deserters, the 2007 F1 mod, which everyone involved including league admins and partners think is a top class mod. We hope the community will feel the same way. However, only those inside MMG, including the league admins now, really know the real work MMG has put in. Any league admin who has been given access can tell you that there are so many mods in the MMG staff forum being worked on that you guys don't know about. You guys have lots to expect from 2008 onwards out of MMG. A hell of a lot!

I built MMG with the hopes to unite modders who shared this vision, to work together on a common goal, to help strengthen the modding community, and create a dream into reality. For this I am labelled a liar, a leader spreading false hopes and false information. Sighs, what must I do? cause to tell you the truth, it fucken beats the hell out of me what those flamers want out of me.

Today I began my day with speaking to Phil Sousa and Vayapelasoo in regards to the MMG 2007 Mod Intro Movie. We discussed what music to use, and the direction we wanted for the intro movie. Phil then continued his work for the next beta of which he was able to finish today and get sent to me.

The new beta includes all the cars, the MMG menu's, the first five tracks of the season, and some more little nitbits I won't talk about here just yet. :P Hey I gotta make you all bite your fingernails in anticipation, this after all the final 5 days before release :P HAHA

After I was done with Phil and Vayapelasoo, there wasn't anyone online from the group that I needed to talk to so I continued chatting with Phil. We had some interesting discussions concerning the AI for the mod. Phil has achieved some extraordinary results with the AI and wishes to go one step further with a unique system he wants to get finished in time. He is working hard at it and I think single player mod players will have something to be awed at.

We also talked about some of the Tracks, and things that have been updated on his behalf. I must say, Phil is doing some very hard work on the tracks which is extraordinary.

By the time Phil went to bed it was dinner time for me. I hadn't eaten breakfast or lunch at all today, so I went into the kitchen and made some quick Ham, Cheese and Tomato sandwiches to kill the hunger, and then I was back to work.

Raymond had come online by that time as had F1Racer. I chatted with F1Racer in regards to a little project he has going for MMG which I will not elaborate on further here. I then spoke with Raymond who showed me the progress of the Liuzzi helmet which was actually finished by a league admin who joined MMG and offered his services to help. Its nice to see that our opening to league admins has also opened the door to acquiring talented modders we didn't know existed.

You can view the template for the renault driver suit below...



We are creating each drivers suit, each driver will have their unique suit with their name on it, including the MMG Driver model which does has arms which will be optional to be viewed in the cockpit, but they are unmovable arms, they do not move.

I then spoke with Albert McSaltens about the 1991 mod. We have great progression in the mod. The demo sounds are now with me and we have organized for Sandrox to finish up the dash and rev lights for the demo cars, and soon enough we'll be able to release a demo. I don't know dates exactly yet, but we are progressing well. We have a lot of things planned and Albert, Antonio and Butch have been working very hard. So a big round of applause for those guys.

This is going back to yesterday but I spoke with Antonio last night to organize some sort of sound pack to be done for the 07 mod release. We may not have all engines done in time, but we will have at least one engine sound by Antonio (our 1991 mod sounds guy) which will be used by all cars if all the engine sounds arn't done in time.

So the good news is we can move off those ISI engine sounds.

I then spoke with Justin Time, who helps us with the car references and ensuring the cars are accurate. We discussed the rev lights and ensuring not only the colours are corrected but the way they light up according to the revs is fixed also. It will be fixed in time.

I also spoke to Juandi who showed me the progression of the Safety Car which should be finished tomorrow. Things are going really well with that too. Juandi is doing a stunning job to paint it and I should have some shots for you guys in tomorrow's blog post.

Also spoke with some MMG partners today which turned out really well, and also my daily chat with Racestart F1 Website webmaster, Maurice.

It has been a very tiring, and busy time within MMG the last few days, and with the release approaching, things are going really well. I hope you all enjoyed todays post, stay tuned for tomorrow's news.

Friday, February 15, 2008

Oh man, so tired, am I becoming a workaholic?

Greetings fellow readers of this blog. Firstly I'd like to apologise for not releasing a post yesterday. I didn't finish MMG work till 3am in the morning and right now that I am typing this its fifteen minutes till midnight, and I've just decided to stop for the night as I am too tired to go on. Wow, what a long two days in MMG mod progressing. I guess you will all want the info on it. Well here we go starting with yesterday.

Well the first thing on the agenda coming online was checking up with the Feedback on v2.3.1 of the mod. There were some physics issues we needed to correct which we are doing now but in all its going really well.

I began the day speaking with Phil about the AI, and spent some time with him also organizing the sounds for the mod to be compiled by him to be given to me the following day (Today).

After Phil I began settling more league admins with the beta and discussing all the things they wished to discuss with me to get the league versions ready. I spent about 5 and a half hours and was able to get 8 leage admins settled in which was great. At least I think it was 8, I kinda lost count after the first six, it may have been more.

I then went into the mod myself and began scanning for bugs. I checked Phil's AI again on MMG's Barcelona. It was interesting looking at the AI cars racing around the track. Different drivers would take different racing lines around the track, they'd have their own unique line which was not always the same. AI Drivers were prone to making mistakes, things like overshooting and running wide, losing the rear end only to correct it while riding the curbs in or out of the turns, making mistakes and spinning out. They were also a lot more mindful of each other and the human player (when I drove myself). Phil has done an extraordinary job with the AI and I think player who like single player mode, will love this mod.

Once I was done checking the mod I spoke with Keiko who is MMG's Helmet Painter. He was having some problems with Liuzzi's helmet so we decided to let him do another helmet whilst Raymond took over the Liuzzi helmet. Keiko's progress on the other helmet is great, and Raymond's progress on the Liuzzi helmet is even greater.

Once that was done I spoke with Maurice from Racestart F1 Website who is also making a special MMG livery on one of the 2007 Cars to be an unlockable car when you win the championship in single player mode. Its just a little added extra by the group.

I tend to talk to Maurice every day and we've become quite the good friends. He is searching for reliable, loyal dutch people who are fluent in English, to help translate his F1 Website into english, to create an english version. If anyone wishes to help then please PM Maurice at the F1Mods.com Forum It doesn't even have to be for the translation part. If you think you can help out in any way, shape or form at Racestart F1 Website, then please PM Maurice.

When I was done talking to Maurice about the mod stuff at about 11pm, I began helping some more league admins, as well as trying to finish up checking material from various members.

I then spoke to Nazario Nuti who is the Team Owner of Bracciano Racing at FSR - Formula Simracing League Not many of you know, but I used to be a sim-racer at FSR. I won the Amateur 100% World Series Drivers Championship in 2003, and won races in 2004 and 2005 also before I quit. This year I return to FSR to race for Torrent Motorsport in the Ace Category. MMG sponsors Bracciano Racing at FSR, and we are painting their livery for the 2008 championship. After giving him the logo's he required I went to sleep, which was 3am exactly.

I was thinking about the blog but I said, fuck it, I couldn't even keep my eyes open and doing the blog then would have just been a mixture of typo's and jumbled words. So I left it for today.

Going a bit earlier for yesterday, back to around 3pm, I was able to catch up with Butch Davis, who is the rfactor season director for the 1991 mod. This weekend I will acquire the newest build of the 1991 mod for him, and then I will organize for the final stuff to get done for the demo. The sounds are coming this weekend too from Antonio and I should be able to get Sandrox started on fixing the dash boards.

I have already decided on what teams will be in the demo, and I am hoping to have the demo released sometime in March if the work can get done in the timeframe I am aiming for.

1994 Mod cars are having work progressed on them too. Soon a new beta will be available for the beta testers which should bring forth a demo soon after.

And now to today...

I began the day with talking to Phil Sousa of MMG who wanted to get me back in contact with Sergio from GPLegacy who was wanting to contact me and I had lost contact with some time ago. We have begun organizing a special article to be released at Autosimsport this month along with the release of the full mod, I'll keep you updated on here on when its released.

After that I began helping answering a few questions for league admins and also helping some of them with some problems they had, just a few files placed in the wrong directories, but got everything to work in the end.

I then spent time working on the forum to finalize more of the boards that have to be placed there. To league admins whose leagues boards are not yet up. Please forgive me but I have had no time to add them yet. Aiming for them to be up tomorrow.

I was also able to check up on the helmet progression for today from Raymond and Keiko, and they're going well too. I also got the sounds from Phil which was excellent, I can now pass them on to our sounds guy to finalize them for the final release, and hopefully they will be done in time.

I also spoke with Carlo Maker who along with Dinix (the creators of the TV Style Plugin and Spotter Plugin) are members of MMG. He will be helping to add a few things to our mod for the release which will make some file changes a lot easier then having to do them manually. Its actually going really well. Carlo and Dinix are hard at work every day, and its a real pleasure to have them in MMG, they are great guys who do excellent work!

After speaking with Carlo I continued some more work on the forum fixing up some database issues which are now fixed. Right now its after midnight here, 12:30am Saturday morning dawning. Another long day but its all apart of being a mod group leader.

Tomorrow will be yet another busy day. I hope you all enjoyed today's post. Be sure to stay tuned for tomorrow's post. :)

Thursday, February 14, 2008

What a day! and v2.3.1 CLOSED Beta news

Hello everyone, and welcome to another daily post. Today was probably one of the most busiest days of this month that I've had to endure. But a great day it was with lots of progress heading forth.

First of all after I woke up I spent time with my wife which is what I do every day before I get started in to work. She is so supportive to what I do, she is my strength really. The fact she endures all the work I have to do and the time I spend away from her is amazing, she is really amazing.

When I began working I started off talking with Phil Sousa about the new AI changes. He was working on them so I had to wait a while till he was done to acquire them.

While I was waiting, I was able to catch MMG Track Modeller Steve online. WOOT! That was one of my goals for the day. Speaking to steve I was able to bring forth some ideas to adding some extra stuff to the tracks to make them lose the rFactor originality that all tracks have. I don't understand why modders don't add some original content of their own when building tracks and keep at the original rfactor stuff. So I decided to make a change. I think people will love what we'll do with the tracks, but I won't say more till its progressed enough to show you.

Steve also had a nice surprise for me. Now only do I have the 1991 Belgium track off him for the 1991 mod, but he showed me today the v1.0 of the 1991 layout Spanish track. So now we have two tracks for the 1991 mod and more coming. :D

They do need to be finalized texture wise however so we'll do our best to get them done quickly.

The 2007 Tracks are going a bit slow at the moment with Barcelona the only one progressing for now as the boys have to deal with some real life events. But they'll be back to progressing faster soon.

I then spoke with Juandi, MMG's Texture Department Director. The honda is now completely painted with only the Steering Wheel left to paint. Once that is done it will be put in game, its physics will be made, and then the carset will be tested and it will be ready for release. WOOT!

Then Phil was done with his work on the AI, he uploaded the work he had done along with derek's physics, and I downloaded them to test. I could not have been more amazed then what I was. I think everyone is in for a real treat.

I tested them then released on the forum for the staff members to acquire. Will see how it goes from there.

Things are looking pretty good at the moment though so stay tuned for tomorrow's update :D

Wednesday, February 13, 2008

A very small update today... >_>

Hello fellow MMG supporters. Once again I come on to give a daily report of todays happenings in MMG. Things got off on a good start today with me starting with checking my emails, PM's and adding more league admins to my msn in order to get them settled in. It was a relatively good morning, and things got under way quite good. So where to begin. Lets start off with MMG's GP4 conversion.

Quite a few of you should already know that the MMG F1 2007 Mod is being converted by GP4 World. The conversion is led by my good friend Paolo, who has a good team behind him, the group as follows.

Paolo - Conversion Director & Textures
Bernard - Shape conversion & Textures
Heikki - Shape Conversion & Textures
Diego - Lower Lods
Jurgen - Testing

The group has shown excellent skill in the conversion and MMG is proud to have them within our group working on the conversions. Below you can see three screenshots of the Garages with the team wall paints.



As you can see by the screenshots, the mod is looking very good. The group is doing a tremendous job in the conversion, we're hoping the GP4 community will enjoy the GP4 version of MMG's 2007 mod.

I then spoke to MMG RF to F1C converter Farhan Tanvir who showed some shots of the BMW and Red Bull conversions in F1C. I must say I didn't think F1C could look so good, the work he's putting in is just extraordinary. Below you can see two images, one of the Red Bull and the other of the BMW.



After that I spent time discussing with Phil about the AI and checking the progression in that area. I then began getting more leagues settled in to the forum as I had a lot of them to do today.

I spent some time on F1Mods.com and RFC answering posts and questions. I then had a look at figuring out a new option for tracks which is my little secret :P It took me about 2 hours and I think I may have it figured out, hopefully with the help I am waiting for it will work the way I hope.

The Honda is going well and should be in game soon enough, its looking quite good thus far, but you'll all have to wait for F1Racer's renders of it. :P God I love being evil :P LOL

We also got some updated screenshots of v2.3.0 from Maurice, our Partner from Racestart F1 Website and they looked simply stunning. The Spyker especially is a favourite which shows the true orange colour of the Spyker. You can view the images below...



As you can see the cars are looking great in game, the FPS is brilliant and I believe everyone will be very happy with the overall outcome of this mod. I chatted with Maurice for quite some time, he is the webmaster of Racestart.nl and is in the middle of creating some nice additions to his site which we will unviel here when he's ready to let the public know.

Right now the major problem is getting the sounds finished in time. Our two sound guys working on the 2007 mod have a busy schedule in real life and are trying to finish the sounds as quickly as they can. If they're not done in time, I will have to release the mod's carset and physics as is with either default sounds, or temporary sounds until our sounds are completed. I'm looking for alternatives in case that should be the outcome. Either way the mod will get released. I am hoping it to be around the 25th to 29th of February and hopefully we can get it done by then for v1.0.

I also need to chat to my track guru's Steve and Justin tomorrow to check up on some of the track progressions. Most tracks will be released in the expansion due to time, however we have found alternatives to supply which will include our AI made by Phil Sousa, until our tracks are done.

I have quite a bit of work cut out for me tomorrow, but it will be a nice cool day so it should be good. I thank you all for tuning in once again, I hope you enjoyed this update and please tune in again tomorrow where I will show more things. Thanks again for all your support!

Monday, February 11, 2008

More progress in the modding business

Hello all. Well I am here for another daily report of happenings in my life as the leader of MMG. First of all, carrera.4 replied! Unfortunately however he will not be joining MMG. carrera.4 enjoys moddeling and modding for himself, in which he acquires no pressure from other members, or outsiders in the work he does. Because to him it is a hobby he likes working on himself, he will not be joining MMG. However MMG wishes him all the best in his future in modding, and have let him know that we are always here to lend a helping hand.

To other things. Today consisted of a busy schedule in MMG. I woke up in the morning and had my usual health foods to keep me recovering well, (bleh, can someone get me a Big Mac?) and then got online to get started onto MMG work.

First on the agenda was talking to Phil Sousa who is finalizing some AI work for the next closed beta build. We're nearing closer to release and its an important stage that we're in now with the closed beta's. Derek has finished a near final version of the low, medium, high, monaco and monza downforce wing physics, which will be tested by our beta testers in the next build to be released to them tomorrow. Phil is working on the MMG Barcelona AI, and some Safety car AI. As you may have heard, MMG is using its own Safety Car modelled by Erik Schakel. You can view three images of it below by clicking on each thumbnail.




After discussing with Phil, I moved on to getting more leagues settled into the forum. I still have quite a lot to do. I then discussed with Derek about working on the 1991 mod physics which should be getting under way when the new build for the beta testers is ready. I'm hoping to have a demo released soon but until Antonio is back with those sounds, I am kinda stuck waiting.

After that I spoke with Raymond, organized the adding of the complete new 1994 Lotus and Williams models to the game. We'll be getting Sandrox our in game guru to add them in and do the dash boards. Also having Paolo and a few other painters finish the new mclaren 1994 paint, also doing the Benetton 1994 paint, and also the Simtek 1994 paint.

Once that was sorted I spoke with MMG Modeller Oyvind to find out how the progress on the 1994 Tyrrell, which is going pretty good thus far. Tomorrow I'll have to catch MMG Modeller Charlee Skywalker to see how the 1994 Sauber is going, so hopefully I will have some updates there for you guys.

After that I had some food. A nice Ham, tomato and cheese sandwich along with greek salad consisting of Tomato, cucumber, onions, and white australian fetta cheese sprinkled with oregano and some olive oil. Mmmmm I must admit as much of a meat eater that I am, it was tasty.

Once my meal was done I was back to work with getting more work done on getting more leagues settled in. Not an easy job that, takes around 15-20 minutes per person depending on their knowledge of how things work.

I pretty much finished my day off right now at 11pm at night with this blog detailing my daily events to you all. As you can see things are progressing as best as they can be. I hope you enjoy these blog posts and hearing how things are run by a leader of a large group. If you didn't know how things were done and how a team like this was managed by its founder, well here you can sort of find out what the work entails for someone who wishes to be a mod group leader. I hope you enjoy reading this, stay tuned tomorrow for some more news and screenshots!

Sunday, February 10, 2008

A busy day in the office

What a busy day today. I spent the early part of today with my wife and stepson. And during the evening when most of the boys over at MMG come online, I came on to check up on things. 2007 mod is progressing superbly, with only 2-3 beta builds left before public release of version 1.0 full mod.

Chatted a bit with MMG Modeller Raymond Schram who is the 2007 Season Director. What does that mean? Well because MMG is a large group with over 160 members now, I cannot keep track of everyone on my own, so what I do is instigate a Season Director for each mod, who keeps me informed of all the happenings withing the mod and the progress. If I feel something should be different or should be changed, then I let the Season Director know and that person will make sure the changes are done. Raymond and I have a nice chat.

After that I spent the following hours talking to admins from the leagues that have become MMG Certified leagues. I brought them into MMG and gave them the chance to beta test the v2.3.0 beta which is available for staff members. This took quite some time to get through the terms and conditions of joining and being apart of the group. Leagues get a lot more from MMG then what is commonly expected, and this is done to ensure we can support the leagues that run our mods to the fullest.

Spending the time to discuss with the league admins and get them introduced into the team, I then spent time speaking with the administrator of Racestart F1 Website. Racestart and MMG have a collaboration in which the Racestart F1 website use the MMG 2007 mod with a special MMG-Racestart livery to bring live onboard broadcasts of each grand prix circuit following the real life GP Schedule reports. Fixing the necessary FTP's and checking up on files things were pretty well covered after about an hour and a half.

I then spent time with a friend who is also creating a mod for rfactor in which MMG will be helping to create the physics for the mod.

I'm also waiting for Antonio (sound creator for 1991 mod) to acquire internet in his new home so I can acquire the new sound files for the demo so that can get released to the public.

I was also able to hire a new member to the group known as Peter, who is the creator of the 1982 F1 models. It will be good to see how things go as time progress, for now however we're looking at what we wish to create together.

Another thing I've done is PM'd carrera.4 on RSC to see if he would like to join MMG. As I see it, my goal is to unite modders who share a common goal to create the utmost best mods/games for the community. Carrera.4 is a passionate, dedicated and well talented modder, and seeing as we both share a common goal, which is to create great F1 mods, I was hoping he would consider joining MMG to work together on our grand project of 1950 - 2008 and beyond mod. Hopefully I'll have good news from him. It would be great to have yet another experienced modder amongst the group to create more stunning mods.

Now some people ask why I hire more people into more departments. Well, the more people we have, the more work that gets done. Maybe not on one specific mod, but where would have 20 people working on one mod to be released one per year, we have over 100 people working on multiple mods where we work to release as many as we can per year. It saves time in creating all these seasons and brings our dream closer and closer.

The beta testing for the v2.3.0 closed beta of the 2007 mod is also going great, beta testers are loving it, only two so far out of the 150+ who have tried it don't like the physics, as they feel they are too grippy, but according to everyone else including some real life racing drivers, we have pretty much nailed the physics. My hope is that the community will feel the same also.

Well this is enough for todays post. Tune in tomorrow for more news. :)

Monday, February 4, 2008

Stunning Render by F1Racer, and my day.

Wow what a day today. I spent the morning having a BBQ with family friends and then came back in to spend some time with the wife. Things with MMG were also going well. Checking up on things with the key workers for the 2007 F1 Mod. Things are running pretty smoothly and looking good. The latest v2.2.0 update which brought out some new physics for the beta testers to test have become a big hit. The beta testers seem to like the physics we are making and we're hoping the fans will too. Speaking with my buddy F1Racer today, I was also able to acquire a nice render of the Ferrari he had created. Below you can view it, enjoy!


Saturday, February 2, 2008

Killer Banner

I'd like to thank MMG member Michael Mayer (Assassin755) for making this killer banner not only for this blog spot but for the MMG Private forum too. Its a great piece of work. Thanks a lot bro!

Welcome to my blog

Welcome to my blog spot. This blog spot is created for me to be able to post progressions of projects I do, as well as things to do with MMG. From personal rants, to MMG news, this blog spot will feature quite a few things including screenshots every now and then of new MMG stuff. Be sure to keep an eye out as I keep this blog updated as much as I can. I hope you enjoy visiting here. If you wish to leave a comment, please note that comments are moderated to keep out those idiots who may wish to post bullshit here. I approve all comments before they are shown, so if you post a comment, please wait up to 12 hours to see if it has been posted. If not, then post it again. Thanks for coming, and hope you will enjoy my own blog spot.

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