Project Torque

Wednesday, February 13, 2008

A very small update today... >_>

Hello fellow MMG supporters. Once again I come on to give a daily report of todays happenings in MMG. Things got off on a good start today with me starting with checking my emails, PM's and adding more league admins to my msn in order to get them settled in. It was a relatively good morning, and things got under way quite good. So where to begin. Lets start off with MMG's GP4 conversion.

Quite a few of you should already know that the MMG F1 2007 Mod is being converted by GP4 World. The conversion is led by my good friend Paolo, who has a good team behind him, the group as follows.

Paolo - Conversion Director & Textures
Bernard - Shape conversion & Textures
Heikki - Shape Conversion & Textures
Diego - Lower Lods
Jurgen - Testing

The group has shown excellent skill in the conversion and MMG is proud to have them within our group working on the conversions. Below you can see three screenshots of the Garages with the team wall paints.



As you can see by the screenshots, the mod is looking very good. The group is doing a tremendous job in the conversion, we're hoping the GP4 community will enjoy the GP4 version of MMG's 2007 mod.

I then spoke to MMG RF to F1C converter Farhan Tanvir who showed some shots of the BMW and Red Bull conversions in F1C. I must say I didn't think F1C could look so good, the work he's putting in is just extraordinary. Below you can see two images, one of the Red Bull and the other of the BMW.



After that I spent time discussing with Phil about the AI and checking the progression in that area. I then began getting more leagues settled in to the forum as I had a lot of them to do today.

I spent some time on F1Mods.com and RFC answering posts and questions. I then had a look at figuring out a new option for tracks which is my little secret :P It took me about 2 hours and I think I may have it figured out, hopefully with the help I am waiting for it will work the way I hope.

The Honda is going well and should be in game soon enough, its looking quite good thus far, but you'll all have to wait for F1Racer's renders of it. :P God I love being evil :P LOL

We also got some updated screenshots of v2.3.0 from Maurice, our Partner from Racestart F1 Website and they looked simply stunning. The Spyker especially is a favourite which shows the true orange colour of the Spyker. You can view the images below...



As you can see the cars are looking great in game, the FPS is brilliant and I believe everyone will be very happy with the overall outcome of this mod. I chatted with Maurice for quite some time, he is the webmaster of Racestart.nl and is in the middle of creating some nice additions to his site which we will unviel here when he's ready to let the public know.

Right now the major problem is getting the sounds finished in time. Our two sound guys working on the 2007 mod have a busy schedule in real life and are trying to finish the sounds as quickly as they can. If they're not done in time, I will have to release the mod's carset and physics as is with either default sounds, or temporary sounds until our sounds are completed. I'm looking for alternatives in case that should be the outcome. Either way the mod will get released. I am hoping it to be around the 25th to 29th of February and hopefully we can get it done by then for v1.0.

I also need to chat to my track guru's Steve and Justin tomorrow to check up on some of the track progressions. Most tracks will be released in the expansion due to time, however we have found alternatives to supply which will include our AI made by Phil Sousa, until our tracks are done.

I have quite a bit of work cut out for me tomorrow, but it will be a nice cool day so it should be good. I thank you all for tuning in once again, I hope you enjoyed this update and please tune in again tomorrow where I will show more things. Thanks again for all your support!

No comments:

BOTS Online