Project Torque

Thursday, February 14, 2008

What a day! and v2.3.1 CLOSED Beta news

Hello everyone, and welcome to another daily post. Today was probably one of the most busiest days of this month that I've had to endure. But a great day it was with lots of progress heading forth.

First of all after I woke up I spent time with my wife which is what I do every day before I get started in to work. She is so supportive to what I do, she is my strength really. The fact she endures all the work I have to do and the time I spend away from her is amazing, she is really amazing.

When I began working I started off talking with Phil Sousa about the new AI changes. He was working on them so I had to wait a while till he was done to acquire them.

While I was waiting, I was able to catch MMG Track Modeller Steve online. WOOT! That was one of my goals for the day. Speaking to steve I was able to bring forth some ideas to adding some extra stuff to the tracks to make them lose the rFactor originality that all tracks have. I don't understand why modders don't add some original content of their own when building tracks and keep at the original rfactor stuff. So I decided to make a change. I think people will love what we'll do with the tracks, but I won't say more till its progressed enough to show you.

Steve also had a nice surprise for me. Now only do I have the 1991 Belgium track off him for the 1991 mod, but he showed me today the v1.0 of the 1991 layout Spanish track. So now we have two tracks for the 1991 mod and more coming. :D

They do need to be finalized texture wise however so we'll do our best to get them done quickly.

The 2007 Tracks are going a bit slow at the moment with Barcelona the only one progressing for now as the boys have to deal with some real life events. But they'll be back to progressing faster soon.

I then spoke with Juandi, MMG's Texture Department Director. The honda is now completely painted with only the Steering Wheel left to paint. Once that is done it will be put in game, its physics will be made, and then the carset will be tested and it will be ready for release. WOOT!

Then Phil was done with his work on the AI, he uploaded the work he had done along with derek's physics, and I downloaded them to test. I could not have been more amazed then what I was. I think everyone is in for a real treat.

I tested them then released on the forum for the staff members to acquire. Will see how it goes from there.

Things are looking pretty good at the moment though so stay tuned for tomorrow's update :D

1 comment:

DamonRacing said...

Hi,

great to see these daily updates!!

You guys are really good and on top of your game.
With these daily updates it kinda rules out to ask about a releasedate (the r-word???).

Great guys, keep up this good work. The screenshots and your posts are really promising!

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